Group Flow: When Gamers Feel "In The Zone"
CHRISTIAN | FEBRURARY 23, 2025
We have all heard the term 'flow' or being in a 'flow state&
Gaming Meets Streaming: Positive Perceptions and Negative Consequences
CHRISTIAN | JANUARY 26, 2025
Did you know that players with a potential problematic use of video games are more toxic?
Boosting: The Shadow Economy of Gaming
Did you know that boosting generates over 100€ million every year? We discuss its damaging effects in gaming and esports.
League of Legends: The Emotional Economy Worth Billions
Riot Games turned League of Legends into a billion-dollar phenomenon—not by selling power, but by selling feelings. We discuss how their free-to-play model taps into emotions and opens players' wallets.